Emily Meyer
Technical Artist
I’m Emily.
A Technical Artist based in Denver with over 8 years of professional experience in asset creation and optimization, pipeline development with an emphasis on efficiency and organization, and character creation, rigging, and animation.
Stemming from my background in Graphic Communication Design, my work as a technical artist leans heavily into user experience for both the end-user, and those with whom I am collaborating with to complete a project. I always love a good challenge and am determined to figure out a viable solution, even if that solution means learning a new program or skill in a short amount of time.
Outside of the office, I’m probably playing video games (Call of Duty, Baldur’s Gate 3, and Elden Ring just to name a few), organizing my MTG card collection, painting miniatures, reading, and skiing.
3ds Max
Maya
ZBrush
Substance Painter / Stager
Character Creator 4
iClone 8
Marvelous Designer
Blender
Shader Graph (Unity)
3D tools
Figma
Adobe Illustrator
Adobe Photoshop
Adobe After Effects
2D tools
ENGINES / Platforms
Unity
Unreal
Babylon.js / Three.js